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Mercurial the Spectre is a melee agility heroadept at dealing pure damage to lone targets, and is powerful both offensively and defensively. Spectral Dagger provides a significant amount of mobility, allowing Spectre to go through objects, units and terrain while slowing foes that come in contact with the shadowy path left by her Spectral Dagger.
Desolate allows her to inflict high pure damage to enemy heroes when she catches them alone. Dispersion reduces and reflects all damage, whether by attacks or spells, to an area around her.
Dispersion gives her great durability, especially when equipped with items that provide healtharmorand damage block. Finally, her Haunt creates a malevolent spectral illusion to all enemy heroes in the map. Haunt lets Spectre wreak havoc in clashes and ganks, while her allies take advantage of the confusion.
Spectre can use Reality during the Haunt, instantly teleporting her to her illusion to take its form. This lets her hound her victim anywhere on the map. Mercurial is a dangerous supernatural being, relentless as she can chase and stalk down her victim to a global range, unhindered by boundaries.
Her kit allows her to play the role of the team's hard carry by applying an immense amount of pressure in late game team fights. More specifically, the When Night Falls - Spectre (19) - Abyss reflection from Dispersion makes it disadvantageous for teams to focus her.
Her abilities have a complex nature, and newer players should generally not play Spectre as she is extremely farm and level dependent. It is best to face Spectre with allied help and strength, as encountering her alone is not always the best option. Sign In. From Dota 2 Wiki. Jump to: navigationsearch. Old Abilities. Known Bugs. Mercurial, the Spectre. Lore :. Just as When Night Falls - Spectre (19) - Abyss states of energy seek a lower level, the Spectre known as Mercurial is a being of intense and violent energy who finds herself irresistibly drawn to scenes of strife as they unfold in the physical world.
While her normal When Night Falls - Spectre (19) - Abyss state transcends sensory limitations, each time she takes on a physical manifestation, she is stricken by a loss of self--though not of purpose.
In the clash of combat, her identity shatters and reconfigures, and she begins to regain awareness. She grasps that she is Mercurial the Spectre--and that all of her Haunts are but shadows of the one true Spectre.
Focus comes in the struggle for survival; her true mind reasserts itself; until in the final moments of victory or defeat, she transcends matter and is restored once more to her eternal form. Gin Hammond Responses. Damage Magical. Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain.
Cast Animation : 0. Can target spell immune enemies, placing the trail and slow debuff on them. The slow debuff is inactive while spell immune. Procs only when secondary target while a hero was directly targeted.
However, Spectral Dagger instantly reattempts to apply the debuff, thus wasting Linken's cooldown. No interaction with the primary target or when hit while the ground was targeted.
Spectral Dagger In Path: Undispellable. Spectral Dagger Path Phased: Undispellable. Spectral Dagger: Undispellable. Mercurial's dagger eclipses Keep Smiling At Trouble - The Eddie Condon Band - 1945 physical plane in shadow, a state in which mortals cower, but spectres thrive.
Notes: The Spectral Dagger travels at a speed of Can directly target heroes and creep-heroes. When targeting a When Night Falls - Spectre (19) - Abyss , the dagger homes in on the target until reaching it.
When targeting the ground or creep-heroes, the dagger travels range in a straight line. It does not home in on creep-heroes. Every enemy unit which comes within range of the traveling dagger gets damaged. Hit enemy heroes and illusions also receive the Spectral Dagger debuff, making them trail a shadow path like the dagger itself.
This debuff also grants shared vision over the enemy heroes, revealing their silhouette when invisible. This modifier lingers for 4 seconds after leaving the path. The modifier only refreshes from the same source.
Meaning that spectre will not be slowed by an enemy Spectral Dagger when she has the buff Do I Know What I’m Doing? - Reuben Reeves And Omer Simeon - Complete Recorded Works In Chronological. Spectre also gains the Spectral Dagger Path Phased buff, which grants her unobstructed movement.
This buff lingers for 1 second after leaving the path. The shadow path's segments last When Night Falls - Spectre (19) - Abyss seconds from the moment on they were created, not as the spell was cast. The shadow path grants radius flying vision around itself. Ability Passive. Damage Pure. Deals bonus damage whenever Spectre attacks an enemy that does not have any allied units within a radius around them. Reduces the enemy vision for 5 seconds. Radius : Desolate Blind: Dispellable with any dispel.
Often times, warriors find themselves alone with a vision of Mercurial - the fated question is if it is the true Spectre. Notes: Desolate's Blue Eyes - Various - 1983 Sentimental Vol 3 are applied upon finishing an attack, regardless of whether the attack actually hits the target or not.
This means Desolate applies its effects even when the leading attack misses the target. When used by ranged heroes, this means the effect is applied on projectile launch, not hit.
The bonus damage is dealt in a separate damage instance, and counts as spell damage. This means it is not affected or considered by anything that works When Night Falls - Spectre (19) - Abyss attack damage.
This also means that it fully works with spell damage amplification and spell lifesteal. Works against any enemy unit, except for wards and buildings. Desolate completely ignores nearby wards, buildings, invulnerable and hidden units.
This means that Desolate still deals its damage when the target only has any of the above as allies nearby. Only checks for allies of the target, meaning nearby neutral creeps do not prevent it from dealing damage to units of the enemy team, and vice versa.
The vision reduction is applied after all When Night Falls - Spectre (19) - Abyss bonuses, except for Moon Shard. Dispersion E. Damage HP Removal. Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance. Minimum Radius : A daunting task lies before enemies of Mercurial - killing a shadow with blade and magic. Dispersed damage is returned as the same damage type as it was received.
The damage from Dispersion is flagged as HP Removalso it does not trigger any on-damage effects. Dispersion reflects the damage before any form of damage manipulation.
Always reflects a percentage of the full damage value, no matter how much health Spectre had left when she received the damage. This means it reflects overkill damage dealt to Spectre, so if a damage source exceeded Spectre's current health and killed her, the reflected damage is based on the full damage value. Dispersion reflects the damage right before it is actually done to Spectre, so if both Spectre and an enemy would die to the damage simultaneously, the enemy is always killed first.
Reflected damage is not divided between enemies. All of them take the full reflected damage. The damage dealt decreases linearly from a radius to a radius from Spectre.
Ability No Target. Affects Enemy Heroes. Creates a spectral nemesis to attack each enemy hero after a short delay. At any moment during the duration, Spectre can use Reality to exchange places of a given haunt. Haunt illusions are uncontrollable, take extra damage, and deal less damage than Spectre herself. They move at base movement speed and ignore terrain.
Grants new ability: Shadow Step. Allows you to perform Rodrigos Guitar Concerto - James Last - Classic Touch single target unit Haunt. At the height of combat, Mercurial's physical manifestation shatters, and the shadowy pieces haunt those who still cling to life. Notes: Haunt illusions are selectable, but uncontrollable.